Bust a Move Again Snes Classic
Puzzle Bobble ii | |
---|---|
Programmer(s) | Taito
|
Publisher(s) | Taito
|
Designer(s) | Seiichi Nakakuki |
Programmer(s) | Hiroshi Maruyama Junichiro Noguchi |
Artist(s) | Kazuhiro Kinoshita |
Composer(s) | Kazuko Umino Norihiro Furukawa Shuichiro Nakazawa |
Series | Puzzle Bobble |
Platform(southward) | Arcade
|
Release | 1995
|
Genre(s) | Puzzle |
Mode(s) |
|
Arcade system | Taito F3 System |
Puzzle Bobble 2 is a tile-matching video game past Taito. The first sequel to Puzzle Bobble, it is also known in Europe and North America as Bust-A-Move Again for arcades and Bust-A-Move 2 Arcade Edition for home consoles. Released into the arcades in 1995, home conversions followed for the PlayStation, Sega Saturn, Nintendo 64 and Windows platforms. The game was included in Taito Legends 2, merely the U.s. arcade version was included on the Us PS2 version instead.
The game builds on the original past calculation a tournament way variation on the two role player game for play confronting the computer and past calculation a branching map to the one role player game, assuasive the player to periodically select ane of two groups of five levels to play adjacent, leading to different game endings. Some of the contestants in the new tournament mode are based on characters from Chimera Bobble, including variations on a Monsta and a Mighta.
Some versions of the game, including the PlayStation, characteristic time trial competitions in which a unmarried player attempts to finish simple rounds rapidly enough to beat previous time records or 2 players simultaneously attempt to beat out the records and each other.
Completion of the single actor game gives the actor a lawmaking which tin can be entered to unlock 'Another Globe' for the single thespian game, which features subtle changes to the existing levels to increase their difficulty and changes to all backdrops to resemble levels from Bubble Bobble. The various enemies from Bubble Bobble also brand an advent in the groundwork of the credits sequence.
North American version [edit]
The North American version of the original arcade release is much different than the other versions. 1 of the most major changes in this version is that Bub and Bob were removed from the game and replaced with a pair of disembodied easily. Also, the characters that were in the Vs. CPU mode were removed and replaced with a generic computer. The backgrounds from the original version were also removed and replaced with 15 new backgrounds, just this also means that the backgrounds become looped in the Puzzle manner, which is 30 stages long. The audio was likewise inverse, and the voices in the game were removed, fifty-fifty though they were in English language anyway. These changes were simply fabricated for the Taito F3 System version, since the Neo Geo and panel releases are based on the original Japanese version. If this version was played in an emulator, it would have the Japanese sound, although the music would cut out in some levels. This emulation error was stock-still in 2006 - although non before it appeared in Taito Legends 2.
Puzzle Bobble 2X [edit]
Taito after repacked the game with an optional alternative set of levels and some new attract style animations (including holiday-themed ones), under the titles Puzzle Bobble 2X and Bust-A-Movement 2X .
Ports of Bust-A-Move two to MS-DOS and Sega Saturn are of Bust-A-Movement 2X and additionally include a level editor/designer. A port of 2X was made to the PlayStation simply was not released until some time after a port of Bosom-A-Move 2 was released, and didn't see an international release.
North American embrace art [edit]
In North America, print advertisements for the Saturn and PlayStation editions featured a moving-picture show of several large blue balls with human faces trapped within, moaning in apparent agony, with white sticks forcing their optics open. The shots of the game packaging in the lower right corner of the ad show that the North American release of the game was to employ the same encompass art as the PAL release.[i] Instead, possibly due to a mix-up by Acclaim'southward marketing department, the Due north American release of both Saturn and PlayStation editions uses the main art from the advertisement equally their cover art. This cover earned a place on GameSpy's Top 10 Worst Covers list, with journalist Kevin Bowen pointing out that the disturbing imagery was likely to frighten abroad the game's young target audience.[2] The later MS-DOS and Nintendo 64 releases from Acclamation would employ the proper cover art used on the PAL releases.
Reception [edit]
Promotion [edit]
The game was showcased at JAMMA 95 along with Unsafe Curves and Gekirindan.[12]
Commercial [edit]
In Nippon, Game Car listed Puzzle Bobble 2 on their October fifteen, 1995 upshot as being the quaternary well-nigh-successful arcade game of the month.[xiii] Game Automobile as well listed Puzzle Bobble 2X on their February 1, 1996 issue equally being the ninth most-successful arcade game of the month.[14]
In the Britain, it was among the nineteen all-time-selling PlayStation games of 1996, according to HMV.[fifteen]
Critical [edit]
A Next Generation critic gave the game a rave review, calling it "One of the most addictive puzzle games in the arcades right now". He praised the challenging gameplay and the "fascinating" play a joke on of bouncing bubbles off the walls to ricochet into the right spot, and concluded, "It's fast, fun, and because of the title's bright, innocent looks and unpretentious simplicity, information technology's almost unfair."[half-dozen]
A brief review of the PlayStation version in Adjacent Generation said it was "sure to please, especially in 2-player manner."[8] The iv reviewers of Electronic Gaming Monthly applauded the game for its addictive puzzle play, its big amount of content, the usage of tricky bank shots in addition to the color-matching traditional to activeness puzzlers, and the fierce competitiveness of the ii-player way.[v] Rad Automatic also commented positively on these aspects in Sega Saturn Magazine, and said that though the game is all-time with two players, the single-player Puzzle Fashion makes the game worth ownership even for those who take no ane to play with. Echoing Next Generation, he remarked that "whilst Bosom-a-Move 2 maintains the sweet harmless exterior of a sherbert bonbon, inside beats the addictive heart of a malteser."[xi]
Electronic Gaming Monthly named the Saturn and PlayStation versions a runner-up for Puzzle Game of the Yr (behind Tetris Attack).[sixteen] It was also a finalist for the Estimator Game Developers Conference'due south 1996 "Best Trivia or Puzzle Game" Spotlight Award,[17] but lost the prize to Y'all Don't Know Jack XL.[eighteen]
PC Zone critically called the Windows version a bad conversion with slowdowns, clunky animation, jerky aiming and blurry high resolution. They recommended ownership the Game Boy version instead.[ix]
References [edit]
- ^ "Bust-a-Movement 2: Arcade Edition ad". GamePro. IDG (93): 37. June 1996.
- ^ Bowen, Kevin (January 12, 2003). "Top 10 Worst Covers". GameSpy. Archived from the original on June 26, 2011.
- ^ Guise, Tom (June 1996). "CVG Bust-A-Move 2 - PS1". Computer and Video Games. No. 175. Future Publishing. p. 85.
- ^ Guise, Tom (October 1996). "CVG Bosom-A-Motility 2 - Saturn". Computer and Video Games. No. 179. Future Publishing. p. 80.
- ^ a b "Review Crew: Bosom-a-Motility 2". Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. p. 23.
- ^ a b "Bust a Motility Once more". Next Generation. No. sixteen. Imagine Media. April 1996. p. 98.
- ^ "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 63.
- ^ a b "Every PlayStation Game Played, Reviewed, and Rated". Adjacent Generation. No. 25. Imagine Media. January 1997. p. 57.
- ^ a b Brooker, Charlie (Dec 1999). "PCZ Reviews Shorts". PC Zone. No. 84. Future plc. p. 109.
- ^ "Play Exam: Bust-A-Motility 2". Official UK PlayStation Magazine (Platinum Special): 106. 1999.
- ^ a b Automatic, Rad (September 1996). "Review: Bust-a-Motion two". Sega Saturn Magazine. No. 11. Emap International Express. pp. 78–79.
- ^ "Coin-op giants reveal latest at JAMMA". Edge. No. 27. Future Publishing. December 1995. p. 14.
- ^ "Game Machine'due south Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 505. Entertainment Press, Inc. xv October 1995. p. 25.
- ^ "Game Automobile's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 Feb 1996. p. 21.
- ^ "Editorial". Computer and Video Games. No. 183 (February 1997). United Kingdom: EMAP. 10 Jan 1997. pp. 6–seven.
- ^ "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 88.
- ^ Staff (April 15, 1997). "And the Nominees Are..." Next Generation. Archived from the original on June 5, 1997. Retrieved May 13, 2020.
- ^ "Spotlight Awards Winners Appear for Best Calculator Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
External links [edit]
- Puzzle Bobble 2 at GameFAQs
- Puzzle Bobble ii at Behemothic Bomb
- Puzzle Bobble 2 at Killer List of Videogames
- Puzzle Bobble ii at MobyGames
- Puzzle Bobble ii (YouTube)
Source: https://en.wikipedia.org/wiki/Puzzle_Bobble_2
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